
Sex Slave: Has shades of this given her attire and her willingness to let you feed on her at any point. Single-Target Sexuality: After becoming the fledgling's ghoul, she's interested exclusively in them, regardless of whether they're male or female. This is not a good thing for her, though it also makes her not care. The Blood Bond makes her life revolve around you. More so if you're a Malkavian, in which case she'll eventually pick up a bit of your crazy, on top of her usual behavior. Sanity Slippage: She starts calling you 'master' unironically and brings someone back home for you to kill. Rescue Romance: Reinforced by the Blood Bond, but Heather's life has been very lonely, and she seems at times genuinely enamored with you for saving her life. Perky Goth: One of her clothing options. Fanservice: If you accept her as a Ghoul, she attempts to become this for you. More than Mind Control: The Blood Bond is not to be ignored, but Heather also is grateful to you for saving her life. Humanity gain is very easy in this game, but it's basically one (or two) points for doing practically nothing. Morality Pet: Heather is worth a Humanity Point for saving, and another one for letting her go later. Meaningful Name: It's hard not to hear that surname and associate her with Edgar Allan Poe, and it's probably not a coincidence that Poe's self-confessed favorite topic for his stories and poems was beautiful yet frail young women who die tragically young. Maybe Ever After:In one of the dialogue options, the player can make her leave to protect her, but with the promise to fetch her when this is over, as the game does not have a playable epilogue, it is ambiguous if the character kept her/his promise. A low Humanity player can only be nasty to her (unless they release her), and she'll gladly accept the role of a physical or verbal punching bag as long as she gets to stay around them. Love Martyr: If the player treats her cruelly. Jumping Off the Slippery Slope: Gives you her college money then graduates to bringing you home victims to kill and disposing of their bodies (even if they're not dead). #Vampire masquerade zombie quest mod
The Plus mod allows the player to avoid this by ordering her to stay indoors, though doing so causes them to miss out on the best armor in the game. Kill the Cutie: If you decide not to help her at the hospital or fail to send her away before the endgame.She doesn't try to seduce McFly (he kept following her and wouldn't leave her alone), but the experience gave her the idea that she could lure people to the player's haven for them to feed on. Happiness in Slavery: Pretty much her entire existence revolves around this once she becomes your ghoul.Destructive Romance: Her ghoul-based obsession with you drives her to give you all her money, drop out of school to spend more time with you, and may end in her gruesome death.The Cutie: Causing her to stand out a mile in The World of Darkness.This is especially apparent if you play as a Malkavian. Cloud Cuckoolander: What she eventually becomes under your influence.Buxom Is Better: Has the second largest breasts in the game, second only to V.V.Break His Heart to Save Him: If the player wants her not to be in danger, he is forced to kick her out of the shelter, although this can be minimized if he promises to go find her later.Doing so nets you both a masquerade redemption and a point of humanity.
All Just a Dream: A Malkavian can send her off by Dementing her into thinking that her time with you was all a dream.The only way to save her life is to feed her your blood- guaranteeing your own ghoul servant. A young woman found dying in an understaffed clinic.